You may envy them.Ĭombined with the repetitive music and sounds, the singleplayer mode can become a bit of a slog, with some unfair attacks from your adversary turning the closing moments of certain stages into pad endangering fury-fests.įortunately the local and online multiplayer is a great deal more fun. Once you’ve misplaced a brick, it’s nigh on impossible to come back from the way it contorts your tower, with the short play area meaning that once you’ve got one on an angle there’s probably nowhere else to go, and you’ll watch the next few bricks slide off into oblivion. The standard movement speed for your blocks is lethargic – unless an enemy wizard has sped things up, at which point, of course, it’s too fast – and you’ll feel like every press of the D-pad is a huge effort. This could all be a match made in heaven, if not for the fact that there are some key problems, particularly when playing alone. However you’re playing, this can mean the difference between making it through and ignominious defeat, but in trying to wait for that pivotal moment, I would often miss my opportunity entirely. In single player you can fire back with light magic, which ranges from making a solid stone block that won’t fall, to a block covered in vines that secures itself to those it’s placed next to, while multiplayer lets you choose between light and dark magic, as you reach certain milestones. From time to time he’ll attempt to stop you by performing various misdeeds, from expanding the size of bricks to ridiculous proportions to obscuring your view by causing vegetation to grow on your tower. As you’re building, you’re often faced with a wizard adversary who has power over all of the remaining bricks. Of course, any game that involves wizards is likely to feature some magic, and Tricky Towers isn’t about to buck that trend.
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